Sections
Master PHANTASM consists of 9 sections.Section 1 - 0 ~ 11 points
In this section, you are forced to clear 3 Techrashes in a row.If you fail to meet this requirement, the game ends prematurely.
Section 2 - 12 ~ 25 points
In this section, the Z/S and J/L pieces' colors are swapped.This makes it easier to mistake those pieces with its mirror.
Section 3 - 26 ~ 41 points
In this section, 10 lines of garbage appear.This isn't your usual multiplayer cheese garbage; it's closer to the "Type B" kind of garbage.
The lower your stack is when you enter this section, the less garbage blocks appear.
If you enter this section without using hold up to this point, you get an extra life as a reward.
You are required to clear all 10 rows of garbage to continue.
Section 4 - 42 ~ 61 points
This section is a regular 20G + bone blocks section.The Hold mechanic is also disabled.
You gain a life upon entering this section.
Section 5 - 62 ~ 125 points
This section disables move-reset, making it harder to survive.The speed here is comparable to the middle stages of Master FINAL.
You gain a life upon entering this section.
Section 6 - 126 ~ 161 points
The game speeds up significantly in this section.You gain a life upon entering this section.
Section 7 - 162 ~ 225 points
The game speeds up even more in this section.The Hold mechanic is re-enabled.
Placed blocks fade away slowly.
You gain a life upon entering this section.
Section 8 - 226 ~ 258 points
The bone block mechanic is disabled in this section.Placed blocks fade away faster.
You gain a life upon entering this section.
Section 9 - 259 ~ 260 points
The pieces' colors are randomized upon entering this section.Placed blocks fade away even faster.
You have to clear 8 more Techrashes to finally finish the mode.
You don't have to clear the Techrashes in a row; unlike the first section, getting any other kind of line clear doesn't end the game prematurely.
You gain a life upon entering this section.
Speed table
Note: times are measured in frames. The game runs at 60 FPS (16.6 ms per frame).# | Lock | Reset | Spawn/Line delay | Fade time | Stage entry delay | Next | Hold | DAS | Block skin |
---|---|---|---|---|---|---|---|---|---|
1 | 15 | Move | 10 | None | --- | 2 | ✅ |
5 | Normal |
2 | 14 | 7 | 30 | 4 | Swapped | ||||
3 | 13 | 6 | 45 | 5 | Normal | ||||
4 | 11 | 30 | 6 | ❌ |
Bone | ||||
5 | 13 | Step | 5 | 0 | |||||
6 | 11 | 4 | |||||||
7 | 10 | 180 | ✅ |
||||||
8 | 90 | Normal | |||||||
9 | 15 | 40 | Random |